Psychic abilities in Bulldogs are mostly just another skill that you use to solve problems. There are a few special rules, discussed below.
First, when taking the ability Psychic, decide what kind of psychic you are. This will give you a picture of what your psychic abilities are like and what they can do. Typical psychic abilities are -
- Emotion projection
- Telepathy
- Telekinesis
- Clairvoyance
- Illusion projection
- Precognition
- Pyrokinesis
Once you have decided the "flavor" of your psychic abilities, pick one of the four basic actions that your psychic ability can't do. You can use your psychic abilities just like any other skill to perform any of the other three sorts of action.
With your psychic ability, you get an additional stress track labeled "psychic". It has a number of boxes equal to your character's Willpower bonus. So if your Willpower is +3 it will have 3 boxes (numbered, appropriately enough, "1", "2", and "3"). These boxes work just like regular stress boxes except that they only absorb damage from psychic attacks against you and feedback from your own failed psychic attacks.
When you roll your Psychic skill and fail, you take damage equal to the margin of failure. So if you fail by 3 points, you take 3 points of psychic stress. This stress can only be absorbed by your psychic stress track. If your psychic stress track fills up and you keep accumulating psychic stress, then you start taking consequences as usual. Psychic stress recovers just like physical and mental stress.
When you are the target of a damaging psychic attack, you may take the damage using your psychic track in addition to your physical or mental track. This represents the training you have had to resist mental attacks.