High Concept: Entrepreneurial Urseminite Cargo Officer
Trouble: Cuddly
Homeworld: "Trees, rain, trees, mud, trees, more rain, and more trees. 'Family' values, weird religious cults, and not a decent job in sight unless you count pot-growing — and I grew up in a 'dry' village. I'm never going back."
Aspect: The Ass-End of Space — Never Looked Back
How I Joined: "The Bulldogs had to make a pit stop in our neighbourhood, and of course the Barracado Pirates showed up — they were probably coming back from raiding the pot forest of Trudyka, a few klicks north. Anyhow, I ended up getting myself a new bike and getting a nice new leather jacket with a cool pirate badge. I would have kept the helmet too, but some hair and scalp were stuck to the inside, it was a mess. Got a job offer from the Bulldogs too — apparently that captain had never met an Urseminite. Good times."
Aspect: I Still Have That Jacket
Player's Choice: Vicious Little Bastard
Skills:
- Great (+4) Contacts
- Good (+3) Provoke, Shoot
- Fair (+2) Burglary, Deceive, Will
- Average (+1) Physique, Stealth, Pilot, Drive
Urseminite Species Abilities [-1]:
- Thick Fur and Fat [–1]: Urseminites are very durable for their size and shape. Their bodies are insulated with thick fur and a layer of fat that protects them from damage. Urseminites have Armor: 1 against hand-to-hand damage.
- Hard to Kill [–2]: Urseminites are sturdy little buggers with a great resistance to pain. Urseminites automatically gain an additional stress box. They can also take an additional mild physical consequence.
- No Natural Weapons [+1]: Since the Urseminites were genetically engineered to be physically inoffensive, they have no natural weapons. Their nails and teeth are blunt and their thick layer of fur cushions even a punch or kick. An Urseminite’s Fists skill may never be higher than Fair (+2).
- Universally Despised [+1]: Every species in the galaxy hates the Urseminites. The only beings who don’t despise them have never met one. Urseminites suffer a –1 penalty whenever making social interaction rolls with characters of a species other than their own. This penalty doesn’t apply to Intimidation rolls.
Question for the GM: There is no Intimidation skill in the house rules, should this apply to Provoke?